Jan 04, 2007, 02:41 AM // 02:41
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#2
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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I've played both and they're both viable.
Ranger prime will get you better raw damage due to maxed marksmanship and guaranteed e-management through expertise.
Assassin prime can get you better conditional damage if you get lots of foes bleeding, but spamming barrage without expertise can suck if you're missing critical hits (and don't forget, you have a hard time landing crits against high level foes).
Also, for Assassins, you have a lot of upkeep to do (sharpen daggers, critical eye, etc) to make the build worth running.
As for secondary class, well, the Assassin doesn't have any choice, and can only run a Barrage build one way. There are dozens of variants on Barrage for Rangers (Judge's Insight, Conjure spells, GfTE, etc) that Assassins simply won't have access to.
I like the ranger Barrager better than the 'Sin Barrager myself, but if you're having trouble getting your sin through some areas of the game, playing as a Barrager instead of using your daggers can be a good way to go.
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Jan 04, 2007, 06:01 AM // 06:01
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#3
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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probably ranger, as theres still sin discrimination :/
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Jan 04, 2007, 07:19 AM // 07:19
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#4
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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For what it's worth, it's a little easier to get into PuGs sometimes if you advertise yourself as a critical barrager, so I don't think that's as big a consideration.
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Jan 04, 2007, 07:46 AM // 07:46
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#5
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Windf0rce
I heard Assassins can deal better damage than Rangers, with their Critical Strikes and use some bleeding for degen. Is that true or not?
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No, a primary ranger has a better Barrage, but it's a close call.
There was a thread on the Assasin forum a while back where we did some damage calculations.
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Jan 04, 2007, 08:26 AM // 08:26
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#6
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Forge Runner
Join Date: Nov 2005
Profession: R/
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An A/R barrage 'sin isn't a bad choice, but is simply lesser than a primary ranger using barrage. The biggest reason for this is that the bleeding that a 'sin barrager might inflict doesn't tend to do much damage at a -3 health degen when the target will likely die long before the bleeding will live out it's duration. The barrage from a primary ranger will likely kill any targets before a -3 degen could make much of any difference. This being said, I don't think this is a bad way to run a 'sin. I do however thing that the following build is probably better for a 'sin in PvE (although I will admit to being pretty inexperienced with 'sins in general):
http://gw.gamewikis.org/wiki/Build:A/E_Signet_Spiker
Too bad Blinding Surge can't be capped until late in NF.
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Jan 04, 2007, 10:37 AM // 10:37
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#7
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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I've played both Crit Barrager and Barrage Ranger in various forms, and tend to agree that it is a close call if the builds are similar, but the rangers natural variety as a primary ranger just outshines the sin's secondary barrage usage.
However, if your critical strike is high enough, e management isn't as much of an issue until the battle drags on for too long, which is the case in areas where a mob is nearly continuosly replenished. Cantha, for example has a few situations like this, but shouldn't discourage you from making the attempt of experimenting with either ingame.
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Jan 04, 2007, 10:41 AM // 10:41
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#8
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I'm a sin myself, and played both barrage classes. Go ranger, you can play other builds too then.
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Jan 04, 2007, 12:34 PM // 12:34
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#9
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Amy Awien
There was a thread on the Assasin forum a while back where we did some damage calculations.
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Yeah I remember this thread, but as usually there was a bunch of numbers to make it look really objective despite the fact it didn't take into consideration many aspects of the game. Comparing the damage dealt by a sin and a ranger is impossible, since even if you try to include every variable, make charts for the different kind of bows, for foes immune to bleeding or that who ain't, include the time spent for casting sin enchants, the probability for a sin to run out of energy and have to use normal attacks till he gets energy back with a crit, make different charts depending on both the hp and AL of your opponent to measure the length and therefore the damage taken from bleeding, etc, there is still one more variable that is not clearly known: the probability of doing a critical strike - it's known it depends on both your level in the weapon attribute nd the elvel of the opponent, but last time I checked no one had figured how it works exactly. So in this case, I really think that personal experience > "math".
Now to answer the OP, this is very subjective, but IMO, sins are better than ranger in low level places: crit barragers are deadly in Consulate Dicks for example, better than rangers. But I find rangers more efficient in high end places where many foes can't bleed, and where their high level lower the probability of doing a crit strike.
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Jan 04, 2007, 04:37 PM // 16:37
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Location: NL
Guild: Please contact the Administrator if your date of birth has changed.
Profession: Mo/
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Well since there is "Go for the eyes!" now, rangers outdamage assasins anytime.
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Jan 04, 2007, 08:06 PM // 20:06
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#11
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Yeah, cause GfTE is up ALWAYS, uh huh.
Anyway, Zealous Bow will solve the Sins E issuses, but thats about it. A Sin can sharpen Blades/barrage, not much else.
The Ranger can add/change what he puts on his barrage to adapt to whatever part of the game he is in, which is why I love Rangers, they are versitle and adaptable morre than any other Prof.
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Jan 04, 2007, 09:33 PM // 21:33
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Orange Milk
The Ranger can add/change what he puts on his barrage to adapt to whatever part of the game he is in, which is why I love Rangers, they are versitle and adaptable morre than any other Prof.
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yes... gotta love rangers....
to the OP... why not try both... and keep the one you enjoy more... simple as that... we don't have to tell you what you like best...
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Jan 04, 2007, 11:19 PM // 23:19
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#13
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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if your worried about damage, it is pretty balanced. rangers do more damage per arrow, but sins have a high chance to critical, and the critical arrows do more damage than ranger arrows.
I prefer a critical barrager myself
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Jan 04, 2007, 11:48 PM // 23:48
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#14
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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you wanna make a 1 elite based charcter??? what a waste
anyhow, make a ranger and you will see how great they are. they can do tons of other funner things then barrage. rangers can add tons of damage on top of that +17 arrow, and they have one of the best energy managemnt of all classes.
unless a sin is using daggers a ranger will outdamage a sin
and dagger sins are not barragers
Last edited by Maria The Princess; Jan 04, 2007 at 11:50 PM // 23:50..
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Jan 05, 2007, 01:44 AM // 01:44
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#15
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Even if A/Rs could out damage a primary ranger using barrage, they are as mentioned quite a bit more conditional since they are reliant on enchantments and the ability for the enemy to bleed to be able to do decent damage. Also, when I ran my 'sin as a Crit Barrager, I encountered energy problems often when I attacked only one enemy. Also interupting was a bit more inneficient since Savage Shot is really energy heavy with no expertise and Distracting Shot is often less practical for PvE with the longer recharge time.
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Jan 05, 2007, 03:07 AM // 03:07
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#16
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Totally agree with Archon, a barrager should be able to interrupt here and there too, and 'Sins just can't keep up with that part of the equation at all like a ranger can.
If you really want to barrage all over the place, make a ranger so you can adapt the build. An assassin using barrage, while it works, just doesn't have the same versatility, and versatility is what makes Rangers fun.
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Jan 05, 2007, 07:14 AM // 07:14
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#18
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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hurray for a new young ranger!
you will enjoy him/her alot!
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Jan 05, 2007, 06:39 PM // 18:39
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#19
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Ascalonian Squire
Join Date: Jan 2006
Profession: Mo/
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Don't make a character based upon one elite skill. Barrage will get very, very boring if that's all you are planning on doing. I used to think that Barrage was t3h uber 1337 skill and played it all the time. Just hitting 1, 1, 1, 1, 1, 1, 1....
Then I got very bored and went to monking. After a while, I came back to ranger, played many other builds, and now it is my favorite class to play. There are many builds with other elites that are fun to play. Barrage is good every once in a while, but will quickly get boring if you just use that skill. Have fun, experiment with other builds: spiking, traps, conditions, running, crippling, and many others (just don't play touch ranger...). Ranger is one of the most versitile classes, a "jack of all trades."
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Jan 05, 2007, 08:20 PM // 20:20
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#20
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by ZephyLynx
(just don't play touch ranger...)
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Why not? <insert something here to meet the minimum number of characters requirement>
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